STEAM specialist

Science
Technology
Engineering
Arts
Mathematics

STEAM is an educational approach that incorporates the arts into the more-familiar STEM model, which includes science, technology, engineering and mathematics. STEAM programs can include any of the visual or performing arts, such as dance, design, painting, photography and writing.

Reintegrating art and design into education has been demonstrated to increase the happiness and well-being of students. From a business and perspective, the major payoffs include better problem-solving skills and increased creativity and innovation. The integration of arts into STEM education and fields may also help encourage more participation by women in what have been male-dominated areas.

As a STEAM specialist, I like to share my knowledge with my students from different perspectives. I share with my students the Science behind producing a certain art piece, the Mathematics behind obtaining a pleasing design, the Chemistry or Physics concepts behind a certain technology or cooking process, the Engineering aspects of certain workings and mechanisms, the applications of concepts learnt to real life situations, how to collectively use STEAM to problem solve real life situations, creation of art using Mathematics and Science, presentation of ideas, designs and difficult concepts using drawings or even 3D modeling etc. Most importantly, it is a hands-on approach and experiential learning to allow the students to either build, experiment, explore, investigate, study or design etc. By doing so, it also enables the students to retain the information better.

In the 21st century, the STEAM approach is essential as it bridges the gap between the concepts learnt in school and the workings of things all around us. When students are able to see the connections and relationships of what they are learning in school to the practical world, they will better appreciate the importance of learning such subjects.

Various STEAM projects and experiments

Visual Project Work on Seeds and Their Dispersal (including field work)

Exploring 3D Doodling, 3D Printing and 3D Scanning